I had to chance to spend over a year working on Dune as a Lead Environment Generalist TD. During this time and with the help of our amazing Vancouver team, I got involved in the creation of some of the biggest environments of the movie, including the city of Arrakeen (in all its different versions throughout the movie, from day to night and from its original state to its final destruction during the Harkonen attack), the Caladan's hangar, the Fremen/Harkonen attack during the intro and a few one-off shots here and there.
This show will remain a special one because of its scope of work, but also for being the first one we had to work on from home when the pandemic hit 2 years ago. It's also one of these rare projects where you can be extremely proud of the final result, from the beautiful cinematography and direction to the raving critics! ... the kind of projects that reminds you why you decided to get into this industry in the first place!